NetworkUnits

Decentralize multiplayer gaming

[youtube https://www.youtube.com/watch?v=dpfg8Zg6uJA?rel=0&w=560&h=315]

Ended

2018/02/08 - 2018/03/08
ICO
NetworkUnits
Token
NU
PreICO Price
1 NU = 0.005 ETH
Price
1 NU = 0.002 ETH
Platform
Ethereum
Accepting
ETH
Bounties
Available
Bonus
Available
Soft Cap
3,333 ETH
Hard cap
16,666 ETH
Country
Australia

Turning trash into treasure

There is a lot of unused processing power and bandwidth out there, NU intends to leverage it into a decentralized, blockchain controlled infrastructure used for multiplayer gaming that is cost effective and reliable.

Multiplayer functionality can be easier and cheaper to integrate

With our easy to integrate Unity Asset developers can be freed of having to write complicated network code and the infrastructure that drives it. It will be available on the Unity Asset Store which is a highly popular third-party marketplace for the Unity Engine. This allows faster time to market and savings regarding development costs. Additionally, because the NU.network relies on processing power and bandwidth that would otherwise be wasted, we can ensure a cost-effective solution that is cheaper than cloud services or dedicated hosting providers.

Gamers can mine tokens by playing

NU is unique in the sense that its verification process rewards gamers that connect their wallets to their gaming accounts with tokens as they help verify the service providers. Not only does this help improve active user counts but it can drive new players to your game that are looking for
fresh ways to mine tokens and have plenty of fun in the process.

The NU.network is decentralized

Because the NU.network platform is decentralized we can offer a more resilient solution that is backed by its automatic failover in the event of a catastrophe or deliberate malpractices. This ensures players are seamlessly moved to a new provider, so their gaming can continue without disruption.

Team Members

Dan Shirazi
CEO
BsC
 

Brad Burns
Co Founder

 

Shivangni Singh
Marketing/Research
BsP
 

Tony Wong
Networking
BsC
 

Dan Shirazi
CEO
BsC
 

Brad Burns
Co Founder

 

Shivangni Singh
Marketing/Research
BsP
 

Tony Wong
Networking
BsC
 

Advisors

Frank Bonnet
Tech Advisor

 

Hansco Leek
Operations Advisor

 

Mike Balagna
PR Advisor

 

Manuel Gonzalez
Marketing Advisor

Ruben Stranders
Tech Advisor
PHD
 

Cor Klaasse Bos
Project Advisor
MS
 

Frank Bonnet
Tech Advisor

 

Hansco Leek
Operations Advisor

 

Mike Balagna
PR Advisor

 

Manuel Gonzalez
Marketing Advisor

Ruben Stranders
Tech Advisor
PHD
 

Cor Klaasse Bos
Project Advisor
MS
 

February 2, 2014

The birth of mankind

Something really big happened around this period of time. It affected all of humanity. That explains everything.

February 2, 2014
May 10, 2015

The birth of mankind

Something really big happened around this period of time. It affected all of humanity. That explains everything.

May 10, 2015
June 21, 2016

The birth of mankind

Something really big happened around this period of time. It affected all of humanity. That explains everything.

June 21, 2016
Dec 2015
Evil Badger Company Registration
Release of Wood Smash 3D on iOS and Android
Dec 2015
Dec 2016
Release of El Mirador on iOS and Android with Cardboard VR support
Expansion to Holographic and VR Research & Development for applications, gaming and entertainment
Experimentation of .netcore viability for multiplayer server functionality
Dec 2016
Mar 2017
Research into current Hosted Multiplayer Framework Solutions
Research Optimization code for Dark Experiences on VR & Holo
Mar 2017
Sep 2017
UDP and RUDP library experimentations
Zombie Mocap Development
Spatial Mapping Implementation for HoloZombies
Sep 2017
Dec 2017
Network Units Service Provider Application Proof of Concept Development
Bled of State Political Fighting Game Release to iOS and Android.
Dec 2017
Mar 2018
Initial Smart Contract Development for Verification Reputation
Network Units Framework Proof of Concept Demo Release
Acquire more Programmers as Contractors and/or Staff
Mar 2018
Jun 2018
UDP and RUDP library conversions to .netcore
Viability Studies of TCP integration
Initial Smart Contract Development for Active Client Verification
Jun 2018
Sep 2018
Initial Smart Contract Development for Masternode Staking
Initial Release of Service Provider Application
Sep 2018
Dec 2018
Release Network Units Unity Asset with initial Real Time Action Networking functionality
Dec 2018