Gamico

Platform where gamers can earn a living

[youtube https://www.youtube.com/watch?v=JpnfwtNULI0?rel=0&w=560&h=315]

CS Score

6.4

Outlook:

Stable

Gamico – by ,
6.4/ 10stars

Ended

2018/07/01 - 2018/07/15
ICO
Gamico
Token
GMC
PreICO Price
1 GMC =1/1000 ETH
Price
1 GMC =1/900 ETH
Platform
Ethereum
Accepting
ETH
Bounties
Available
Bonus
Available
Soft Cap
8,000 ETH
Hard cap
60,000,000 GMC
Country
Hong Kong SAR China

CS Score :

6.4

Outlook :

Stable

Idea 50%
Idea 6.4
Competitiveness 6.7
ICO 8.4
Team 7.9
Community 3.8
Marketing 6.9
Documentation 5.6
Financials 6.0
Reliability 5.2
Feasibility 6.9

Gamico has a clear ICO structure with a strong team behind. The idea of giving more tournament opportunities with a monetary incentive to video game players could encourage them to focus on drilling for the game. The worries on making a living could be alleviated. Yet, the necessity of adopting the blockchain technology is doubtful. The result reported by players should mostly be authentic and correct, which does not require the verification system. Since there is no prototype for reviewing, it is hard to test the functionality of the platform.

Idea
Gamico tackles the problem that only a few pro gamers could receive monetary benefits in the E-sports industry. Gamers can now compete with other players to make a living using their skills in their favourite games. The result verification can somehow enhance players 

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Gamico is a platform where gamers can earn a living by playing video games. From hyper casual mobile games to multiplayer online battle arena games. Gamers and game fanatics will be able to play, compete, and more importantly monetize their skills and time spent on playing their favourite video games. The eSports market has been growing exponentially over the past decade, due to the increasing interest of fans and the subsequent boost in brand investments,

In 2016, the global eSports market was valued at nearly 493 million U.S. dollars. According to the source’s estimates, global eSports market revenue will reach 1.49 billion U.S. dollars in 2020. As the industry matures and incorporates an increasing number of events, leagues and media right deals, the average revenue per fan is anticipated to grow from $3.67 in 2017 to $5.20 by 2020. Despite the growth, this is still a factor 3 lower than popular sports such as basketball, and a factor 12 lower than the most commercial league in the world, the NFL.

Furthermore, a deeper examination of the market reveals that the eSports market is skewed and that the top 3% of the players in the gaming community receives 90% of investment and prize money in eSports. Additionally, most of the eSports revenue goes to only a handful of games, such as DOTA, League of Legends, Counter-Strike and FIFA. This means that only a limited number of gamers will be able to support themselves financially, and even fewer will be able to have a lucrative career being an eSports gamer.

Team Members

Christabel Lum
Creative Strategist

 

Paddy Fong
Operations Officer

Samantha Cheung
Financial Officer
BA
 

Cham Wong
Software Engineer
BSS
 

Patrick Chan
Lead Developer
MSC
 

Pak Hou Chau
Founder & CEO

 

Francis Calina
Business Development

 

Christabel Lum
Creative Strategist

 

Paddy Fong
Operations Officer

Samantha Cheung
Financial Officer
BA
 

Cham Wong
Software Engineer
BSS
 

Patrick Chan
Lead Developer
MSC
 

Pak Hou Chau
Founder & CEO

 

Francis Calina
Business Development

 

Advisors

Kirk Yip
Executive Director, Fosun
BSC
 

Ryan Chow
Founder, CGA

Hilton Yuen
Founder, MoneyKO

 

Lawrence Hui
CTO, Cove
MSC
 

Kirk Yip
Executive Director, Fosun
BSC
 

Ryan Chow
Founder, CGA

Hilton Yuen
Founder, MoneyKO

 

Lawrence Hui
CTO, Cove
MSC
 

February 2, 2014

The birth of mankind

Something really big happened around this period of time. It affected all of humanity. That explains everything.

February 2, 2014
May 10, 2015

The birth of mankind

Something really big happened around this period of time. It affected all of humanity. That explains everything.

May 10, 2015
June 21, 2016

The birth of mankind

Something really big happened around this period of time. It affected all of humanity. That explains everything.

June 21, 2016
Dec 2017
The Idea of Gamico is born.
Dec 2017
Jan 2018
Started Outreach to Gaming Companies such as EA, Valve Corporation, Take-Two Interactive, Ubisoft and more.
Gamico 1.0 Platform Development Started
Jan 2018
Mar 2018
Gamico 1.0 Alpha Version Released (Tournaments, Matches, Games Integration Ready for Testing)
Private Token Sale Started
Mar 2018
May 2018
Pre-Sale Started
May 2018
Jun 2018
(ICO) Token Sale Round
Jun 2018
Oct 2018
Gamico 1.0 Beta Launched:
Users are able to compete against each other in freeroll tournaments for 13 Games to win up to 4 million free GMC Tokens.
Games confirmed:
League of Legends, DOTA 2, Counter-Strike: Global Offensive (CS:GO),
Street Fighter, Clash of Royale, Hearthstone, FIFA, NBA 2K18, PlayerUnknown’s Battlegrounds (PUBG), Tetris
Oct 2018
Dec 2018
Gamico 1.0 Officially Launched.
With Gamico 1.0, users will be able to create and own official gamer profiles, join tournaments, challenge other players headsup, and verify their match results via our blockchain technology.
Dec 2018
Mar 2019
Social features, such as rankings, achievements, and chat functions, will be added and released as part of Gamico 2.0 in
March 2019. These are designed to encourage users to focus on their skills and work towards better gameplay, more interaction
with other users, and allow the best players even more visibility to potential networks and sponsors. The Gamico
Mobile app will also be launched, allowing our gamers to earn GMC by playing games whenever, and wherever they are.
Mar 2019
Sep 2019
Gamico will work closely with our games and game developers to offer a more immersive and integrated experience to our
gamers. Users will be able to view detailed stats and analytics of their performance, and thus improve their play.
In addition, we plan to add new features: the ability for users to trade in-app assets, the ability to wager, and the ability for
users to donate to each other. This, in tandem with the social features in Stage 2, is intended to improve platform retention
and engagement, and ultimately contribute to the development of a thriving gaming community
Sep 2019